The /reload command doesn't reload the test_instance registry, requiring a server restart in order to detect changes in this registry. I expected the /reload command to reload the test_instance registry so I don't have to restart the server when I change the datapack.
Steps to reproduce:
Open a world
Add a test instance to the test instance registry in a datapack
Run the /reload command
Observe that the new test instance isn't registered
This also affects existing test instances which are modified.
Comments 5
I have added reproduction steps to the description, even though most people who know how datapacks work should have been able to figure them out.
The test instance registry is a dynamic registry so it isn't reloaded. Since every other dynamic registry not being reloadable has been resolved as 'Invalid' so far (see MC-260452 and its related issues), I imagine this issue will be resolved as invalid as well.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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