mojira.dev
MC-279639

Some attribute modifiers do not work in the data component format

Before I do that, I need to give an example to contrast with the title and prove that this is a bug: For the attribute "attack_damage": If I want to increase my attack damage by 32768:

/attribute @s minecraft:attack_damage base set 32768

Or: /give @s minecraft:netherite_sword[minecraft:attribute_modifiers={modifiers:[{slot:"mainhand",type:"attack_damage",id:"base_attack_damage",operation:"add_value",amount:32760}]}]

They can all work.

But if the attribute is "entity_interaction_range": If I want to increase my entity interaction range by 32768:

/attribute @s minecraft:entity_interaction_range base set 32768

It worked.

/give @s minecraft:netherite_sword[minecraft:attribute_modifiers={modifiers:[{slot:"mainhand",type:"entity_interaction_range",id:"creative_mode_entity_range",operation:"add_value",amount:32765}]}]

It does not work.

The problem is that some attributes work only with the "/attribute" command, but not in the data component format.

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creative_mode_entity_range is the ID of a built-in attribute modifier. If you specify any other ID, the attribute modifier is functioning as expected. This is unrelated to the data component format.

Additionally, different attributes have different max and min values.

@Dhranios I knew that, but the game would fix it automatically, so I didn't think too much about it.

The thing is, as MrMuskle pointed out, using modifier IDs of built-in modifiers is creating a risk for you to create clashes, or get the modifer changed/removed by the code for another reason. The reason here is simple: creative_mode_entity_range is set/removed to the player based on game mode. You're in creative, so the (applied) modifer gets overwritten.

This is not a bug.

WinPowerShell

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1.21.4

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