All trapdoors from the outside have a solid texture. However, when a trapdoor is looked through the "windows" the edge texture of trapdoors renders transparent
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We're tracking this issue in MC-2333, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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