I have no idea what happened here but I thought it was worth reporting.
Mobs seem to always pathfind toward the highest elevation no matter the setting they are in. (chasing, running, walking)
I think the issue is due to the world which is a Superflat 1 grass block world. I don't know why that causes the issue though, seems like a problem in the code
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This is likely a duplicate of MC-279417.
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We're tracking this issue in MC-279417, so this ticket is being resolved and linked as a duplicate.
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