mojira.dev
MC-280269

New wolf sound variant sounds are quieter compared to the classic sounds

The Bug:
Many of the new Wolf Sound Variant sounds are seemingly overly quiet compared to their classic counterparts. Where the discrepancy lies seems to be random, as it occurs in all the personality types and most noticeably in the Growl, Hurt, and Death sounds. You can’t even hear many of the hurt sounds over the Wolf Armor breaking, which is important to hear the hurt sound for recognizing when a wolf is going to start taking damage.

Note that although some sounds are just by design going to be quieter to convey different emotion, the issue I’m describing here doesn’t seem to be that. It’s noticeable, on Bedrock for example, that many of these sounds are not so quiet compared to the Classic wolf personality.

Steps to reproduce:
1. Listen to all the wolves sound variants in various situations such as taking damage, dying, or growling
2. Notice how against the classic sounds, many seem drowned out or subtle
3. Check this even with /playsound
4. Compare to how it is on Bedrock, where all the wolf sounds seem to play at similar volume and are less drowned out

Attachments

Comments 2

In full 1.21.5 release

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Orbic

(Unassigned)

1379798

Confirmed

Expansion A

Sound

25w08a, 1.21.5, 25w16a

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