mojira.dev
MC-280293

Parity Issue: In Java Edition, Armadillos don't keep track of the last player that hit them and regard them as a threat.

In Bedrock Edition, when a player attacks an armadillo, the armadillo keeps track of that player and regards them as a threat for 10 seconds after being attacked. They treat the tracked player like other threats: rolling up into their shell when the player goes near them. When the 10 seconds have passed, the armadillo no longer considers the player a threat. This is intended unique behavior that was supposedly added to both editions.

In Java Edition however, this behavior is missing. When a player attacks an armadillo, the armadillo doesn’t keep track of that player or regard them as a threat. They simply treat them like when any other entity is attacking them.

Steps to Reproduce:

1. Spawn an armadillo

  1. Set your gamemode to Survival

  2. Attack the armadillo, and observe how the armadillo reacts to you for the next 10 seconds.

Expected Results:

The armadillo treats you (attacking player) as a threat for the next 10 seconds, and rolls up when you are near it.

Observed Results

The armadillo doesn’t treat you as a threat, and doesn’t roll up when you are near it.

Environment

Windows 11 Home

Comments 3

Nvm, I realized they do treat you as a threat in Java, just for a MUCH shorter time.

In Java I counted around 7 seconds .

In Bedrock I counted around 23 seconds.

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Willy

(Unassigned)

Community Consensus

Parity

vanilla-parity

1.21.4, 25w08a

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