Equipping a saddlable item with custom equip sound doesn't play the custom sound – it always play the default sound of the entity
Obtain custom saddlable item
/give @s tuff[minecraft:equippable={slot:"saddle",equip_sound:"block.anvil.destroy",allowed_entities:"minecraft:pig",dispensable:true,equip_on_interact:true}] 1
Spawn the desired saddlable entity (a Pig, in this case, but can be a Horse, Donkey, etc.)
Equip the saddle by right-clicking on the entity (alternatively: putting it into the saddle slot on a horse)
Notice the sound that plays
Expected
block.anvil.destroy
(the custom equip_sound
set in item data)
Actual
entity.pig.saddle
Uzg