mojira.dev
MC-280507

Summoning mob with temperature variants with any NBT defaults them to temperate.

When summoning a mob that has variants based on the biome temperature, if it is given any custom NBT it will default to the temperate variant, rather than inheriting the variant from the biome temperature.

Steps to reproduce:

  1. Go to a cold biome, and summon a mob with temperature variants, such as a pig, cow, or chicken with no custom NBT
    /summon minecraft:pig ~ ~1 ~

  2. Observe that the mob inherits the proper temperature variant texture.

  3. Summon the same mob but add any custom NBT to the command, whether {NoAI:1b}, {Invulnerable:1b}, or even empty curly brackets {}
    /summon minecraft:pig ~ ~1 ~ {}

  4. Observe that the mob uses the temperate variant texture rather than the correct temperature variant.

Note that specifying the variant in the command does work.
/summon minecraft:pig ~ ~ ~ {variant:"minecraft:warm"}

Linked issues

Attachments

Comments 2

This ticket may duplicate MC-86172 (confer the resolution of, e.g., MC-208607).

Thank you for your report!
We're tracking this issue in MC-86172, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Lukornia

(Unassigned)

Unconfirmed

(Unassigned)

25w10a

Retrieved