mojira.dev
MC-296706

Vibrations don't render in correct location

Vibrations sometimes render somewhere other than where they actually are. This appears to be a visual bug only, it doesn’t affect their travel time to sculk sensors. Sometimes phantom vibrations will render that don’t exist at all.

Easiest way to replicate is to set up a vibration going in a loop, then increase the tick rate; you’ll see multiple vibrations at different positions in the loop, even though there should only be one at any given time. The faster the tick rate, the more phantom vibrations there will be. You can even freeze the game and the phantom vibrations will stick around.

It is possible to make this happen with a normal tick rate, but not reliably. It seems to happen semi-randomly when there are a large number of vibrations in a small area.

Comments 3

We do not have enough information to reproduce this issue.

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@NeunEinser Please actually read bug reports before closing them.

@Isaac King Your description is not clear enough. What does your sculk sensors setup look like exactly? What does it look like when I reproduce the bug? Please provide a screenshot so that I can tell wether I have reproduced the bug.
This bug report is not in a state that it could be passed to Mojang.

Please provide proper reproduction steps and all relevant information, such as screenshots.

Following the template I provided is a good start to make sure most information is provided. I understand it is not easy to write a good report. Your bug report will stay closed until you provide that info.

Isaac King

(Unassigned)

Unconfirmed

(Unassigned)

1.21.5

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