mojira.dev
MC-296796

The rotation of happy ghasts is desynced for some clients when players ride happy ghasts that are attached to leads

The Bug:

The rotation of happy ghasts is desynced for some clients when players ride happy ghasts that are attached to leads.

Please see the attached video for a better understanding of this issue.

Steps to Reproduce:

  1. Get two players and label them "Player A" and "Player B".

  2. Get “Player A” to ride a happy ghast.

  3. Get “Player B” to leash the happy ghast and attach it to a fence.

  4. Have “Player A” remain completely still and have “Player B” watch them from a distance.

Observed Behavior:

The happy ghast occasionally adjusts its rotation for players who aren’t riding it. For the player who is riding the happy ghast, no problem occurs.

Expected Behavior:

The rotation of happy ghasts would be correctly synced across clients.

Attachments

Comments 2

Avoma

(Unassigned)

1407776

Community Consensus

Expansion A

Normal

Networking

25w16a

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