mojira.dev
MC-297784

Entities and block entities are lit incorrectly after a while on Intel graphics of Gen11 architecture

This issue persists after a clean installation of the latest graphics driver.

The bug

The lighting on entities, including block entities, slowly breaks over time. It loses its gradient and becomes very harsh to look at, causing the entities to have this strange shady, very static, and filtered look. This occurs in all three dimensions.

Environment

Intel UHD Graphics (Intel Core i3-1005G1 Processor), Driver Version 31.0.101.2135

Linked issues

Attachments

Comments 3

Please check if you have any resource packs or mods enabled.

Hi Jingy, I checked to see if I did have any sort of resource pack or mod But I was only using vanilla. Maybe It’s something to do with my model of computer, but i dunno. Thanks for responding!

We do not have enough information to find the cause of this issue.

Please attach a screenshot of this issue occurring while the F3 debug screen is enabled.

This ticket is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the ticket will be reopened automatically.

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Matthew Hill

(Unassigned)

Community Consensus

Platform

Important

Rendering

25w19a, 1.21.6, 1.21.7 Release Candidate 2

1.21.8 Release Candidate 1

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