Unsure if this is a feature request or invalid, but it’s something I've been noticing.
Tamed sitting animals like the wolf and cat produce footstep sounds despite no active walking animation. This is especially noticeable when these entities are under active collision with another mob, causing looping footstep sounds.
Steps to reproduce
Tame a wolf or cat and make it sit
Attach a lead or collide with the sitting animal
Notice the footsteps when moved around
Environment
Windows 11
Linked issues
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