Unsure if this is a feature request or invalid, but itβs something I've been noticing.
Tamed sitting animals like the wolf and cat produce footstep sounds despite no active walking animation. This is especially noticeable when these entities are under active collision with another mob, causing looping footstep sounds.
Steps to reproduce
Tame a wolf or cat and make it sit
Attach a lead or collide with the sitting animal
Notice the footsteps when moved around
Environment
Windows 11
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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