Steps to reproduce the issue
Create a datapack with a function which runs these commands every tick (#minecraft:tick)
dialog clear @a dialog show @a {type:notice,title:a,pause:false}
or you can use the attached datapack (bug.zip)
Create a new world pre-equipped with the datapack, and join the world.
A dialog screen will appear. Press the yellow warning button at the top.
This should most likely result in a crash. If it doesn't, you can leave the game, rejoin, and try again.
The setup commands are minimal I believe. Removing /dialog clear @a
did not reproduce the issue, nor did removing pause:false
.
Attached a datapack for the reproduce step 1 (bug.zip), a video reproducing the issue (2025-06-04 00-10-11.mp4), and the crash report (crash-2025-06-04_00.10.47-client.txt)
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