The Bug
When riding a Happy Ghast, there’s an ambient windy loop that plays, to break up the dead air. Except, perhaps you wouldn’t know this, because it’s so quiet it’s physically impossible for some to hear with normal volume settings. Mileage may vary if you can hear it well or not, but for many you’d have to turn your headphones all the way up to their max volume, or the game audio well past its normal volume to hear it, and even then it’s quiet faint.
When opening the audio file in an audio editor, the line is so thin you could be forgiven for thinking there’s literally no audio present. I can only assume this was a mistake or an oversight.
Sounds created and added to the game are generally meant to be heard, and this is one of the only things this quiet compared to other game audio
Too replicate:
Ride a harnessed Happy Ghast around with normal play volumes. Note how it’s pretty much, if not entirely (depending on individual user, settings, and hardware) impossible to hear the windy sound that’s supposed to be playing.
WITH CARE AND SAFETY, turn your headphones or speakers or otherwise way way up until you can hear these sounds. There is a wind sound, that’d you’d expect to play moving through the air on a giant floating creature. But the fact that you have to turn it up beyond playable or palatable or SAFE volumes tells me it’s probably an oversight.
Attached are two videos, Current Riding Loop which portrays it’s current as of 1.21.6 Pre-3, impossible to hear state.
The next, Fixed Riding Loop, portrays an altered sound file using a resource pack that changes nothing but the volume. This is likely the intended effect behind the artist creating the sound
Can confirm.