I made leashes prevent torn on server side when player is on more distance than the limited distance from leashed mob, but it cause screamy sound, maybe because leash is infinitely trying to torn (but actually doesn’t). But it must be made this way: if it doesn’t torn actually, then and sound too must not be played at all.
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Why unreleased versions are even exist then? I was marked them this way with mind. It’s too long to describe my decisions why I labeled my report with both these labels and I’m not from laptop (from mobile phone) now. 1.21.6 means that bug exist in this version (and means that bug persist and not fixed even in latest version). Hotfix in future means that this fix should be made in future (hot fix = in near future, not e.g. in year). I was think so
Now I got it. It was not clear when I was filling fields in bug report form, but it became clear after your explanation
It’s problem is caused by the new Minecraft sound named entity/leashknot/break
invented in 1.21.6. Please mark it as fast-fixeable for developers 🙏🏻
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You have!
Steps to reproduce:
Leash any entity on server
On server side deny unleash, so leash will exceed it’s max length so it’s trying to break
You will hear leash break sound added in Minecraft 1.21.6+ infinitely, each millisecond - lead part of this sound, so it sounds like a devilish screamer or “nuclear bomb explosion inside infinite loop” x_x 😬 😵💫 💀
Example of server-side cancellation of entity unleash:
[media]So leash is kept longer than it’s max length (bypassing max leash length limitation), but since Minecraft 1.21.6+ it cause client-side crackling sound caught in loop 😵
Buggy sound name is: entity.leashknot.break (added in Minecraft 1.21.6).
It must play only on actual leash breaking, not if leash breaking was cancelled on server side
Don’t mark unreleased versions as affected. You don’t have access to them yet.