So real/actual leash wasn’t broken, but sound is infinitely playing crackling
Example of server-side cancellation of entity unleash:
[media]So leash is kept longer than it’s max length (bypassing max leash length limitation), but since Minecraft 1.21.6+ it cause client-side crackling sound caught in loop 😵
Buggy sound name is: entity.leashknot.break (added in Minecraft 1.21.6).
It must play only on actual leash breaking, not if leash breaking was cancelled on server side
You have!
Steps to reproduce:
Leash any entity on server
On server side deny unleash, so leash will exceed it’s max length so it’s trying to break
You will hear leash break sound added in Minecraft 1.21.6+ infinitely, each millisecond - lead part of this sound, so it sounds like a devilish screamer or “nuclear bomb explosion inside infinite loop” x_x 😬 😵💫 💀
Sorry. Are you joking? Developers know what I am talking about as "two plus two", just show them the ticket. Steps to reproduce anyway:
Open IDE
Write code for Minecraft Bedrock server that spawning an entity in world (any kind, no matter). I coded it as server plugin, Minecraft developers can do the same directly in game code of vanilla Minecraft server (Bedrock)
Set “no gravity” attribute to it and then set velocity (`entity.setVelocity(vector…)`) to move entity smoothly from point A (entity’s current location) to any point B near (e.g. 3 blocks in any direction)
In game (using Bedrock client) you will see that entity wasn’t actually moved from point A to point B (completely wasn’t moved)
I even tried tons alternative workarounds:
Tried to use teleport
instead of setVelocity
(doesn’t work too)
Tried to send “despawn” packet for each block entity and then spawn them (the same block entities) again, but on their new locations (doesn’t work too)
Tried to use Block Display entities instead of Falling Block entities (doesn’t work too, no any Block Display is actually displayed in game)
Tried milltion possible combinations that can probably help, but nothing helped at all
I found the same problem discussions in internet:
Java (perfect):
[media]Bedrock (nothing works):
[media]I just setting velocity to falling block entities (which this jump rope consists of).
But on Java it’s work, and on Bedrock it doesn’t.
Seems like on Bedrock those falling blocks having velocity just once, so as you see, they (falling blocks) are moved a little bit, but then stopped. Just visual bug, because Java Edition players see jump rope as working in the same time.
Video from Java I was attached as 2 links in post above,
and this one is video from Bedrock
It’s problem is caused by the new Minecraft sound named entity/leashknot/break
invented in 1.21.6. Please mark it as fast-fixeable for developers 🙏🏻
Now I got it. It was not clear when I was filling fields in bug report form, but it became clear after your explanation
Why unreleased versions are even exist then? I was marked them this way with mind. It’s too long to describe my decisions why I labeled my report with both these labels and I’m not from laptop (from mobile phone) now. 1.21.6 means that bug exist in this version (and means that bug persist and not fixed even in latest version). Hotfix in future means that this fix should be made in future (hot fix = in near future, not e.g. in year). I was think so
Hello this is also hapenning to me and idk how to fix this. I got the cape on my bedrock account but it is not moving to my java one…this really is bad…we need a fix pls Mojang! or microsoft…
Ok. Copied description from here into MC-245915 as a separate h3 section in the description.
@ampolive kind of, but it describes summoned entities. This issue is about hostile mobs that spawn naturally, without commands.
Still an issue in 1.18.1:
[media]
I'm assuming this might have something to do with the mechanism that tries to load or keep in memory the mobs that are outside of the render distance but within the 128-block sphere outside of which hostile mobs despawn (or within some other range).
If there is, of course, such a mechanism.
I made a mistake, this is a error on Windows 10 (PC), i think it on all other platforms also
Does still happen in one of my villages - 0% chance on hard, while working fine in another one. Does it have to do with villagers not having job?
sneaky.
I'd love to see that in the game though
I'm pretty sure that as long are in a certain radius of logs, leaves don't decay.
It fixed on 1.2! 🙂
That’s the bug.