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MC-299902

Inconsistent movement behaviour

I will present two different parkour scenarios, in which seemingly better initial conditions lead to worse outcomes, causing what I believe to be inconsistent and very unpleasurable movement behaviour. All versions 1.21+ are affected, most likely related to MC-275671. I have provided setups that are hopefully easy to replicate.

Jump 1: (Setup in jump1.png and two attemps in jump1_success.mp4 and jump1_fail.mp4)

In the successful attempt you can see me walking up all the way to the wall and then simultaneously jumping and starting to run towards the jump while holding space. In the failed attempt, I moved forward by around 0.25 blocks and repeated the exact same timing as before. Even though logic dictates that we should be able to make the jump, this is in fact not the case.

Jump 2: (Setup in jump2.png and two attempts in jump2_success.mp4 and jump2_fail.mp4)

Running over a one block gap is a very infamous and intended mechanic and when using the setup in jump2.png with a full block instead of a block of farmland everything works as intended. However, if we try the same thing with a block of farmland (which is one pixel shorter than a full block), we will always fail the jump, even though it should clearly be easier in theory.

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Comments 3

Please let us know if this behavior has worked before in any version of the game.

@bl4ckscor3 I’m sorry for the late reply. Both of these mechanics worked correctly in 1.15-1.20. The bug I mentioned in MC-275671 which likely causes the first of those already existed pre-1.14 and was recently readded in 1.21. The second one is likely due to the complete stepping overhaul in 1.21

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Z0rty

(Unassigned)

Plausible

Platform

Collision, Player

1.21.8

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