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bl4ckscor3

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Assigned

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MC-306608 Glow item frames now resemble item frames Fixed MC-306607 Endermen now display the block-holding pose even when empty-handed Fixed MC-306501 Changing game rules from the world creation screen has no effect Fixed MC-306489 Item frame's visual gets shifted when any objective is having below_name display Fixed MC-306479 Entity shadows are elevated when a below_name scoreboard objective is active Fixed MC-306222 Some strings introduced in 26.1 Snapshot 6 are grammatically incorrect Fixed MC-306207 The world upgrade tooltips in the world selection screen appear with any world after selecting a world that needs to be upgraded Fixed MC-305457 The targeted fluid is always displayed as "empty" in the debug overlay Fixed MC-305012 The description of the "Universal anger" game rule still uses the old ID of the "Forgive dead players" game rule Fixed MC-304991 Clicking on a chest with loot that hasn't been generated in Spectator mode makes the "block.chest.locked" sound Fixed

Reported

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MC-301745 The client crashes when in the vicinity of an ender chest Fixed MC-279599 /test pos is offset by one on the y and z axis Fixed MC-279235 Certain farm animals are not spawned as their cold variant in some cold biomes due to an incomplete tag Fixed MC-277118 Creakings can spawn with doMobSpawning set to false Fixed MC-276804 Bundles are missing from the "Colored Blocks" creative tab Works As Intended MC-275760 The recipe book plays a sound on space/enter even when the recipe was not repeated Works As Intended MC-275328 Enchantment glint is not visible on items in item frames Fixed MC-270653 CTRL+Pick Block on a command block is not reliable Duplicate MC-267940 Armadillo's scute drop timer is not saved to data Fixed MC-161300 Blocks held by endermen are darker than usual Fixed

Comments

I believe it was fixed. The cooldown is now respected when pressing escape (i.e. nothing happens while the buttons are deactivated). Pressing escape on a confirm screen means pressing the “Cancel” (in this case “Respawn”) button - this behavior has not changed.

JSON data is parsed into the smallest number type possible. That means in your example, you are checking {cmd:1} (from the item) against {cmd:1b} (from the model). The model definition supports SNBT, so in your model you can write the case as "when": "{cmd:1b}", which is the intended way to solve these type issues. A different solution would be to define the type within the custom data component itself: ender_eye[custom_data={cmd:1b}].

Hi! This issue is caused by multiple items having the same attribute modifier ID. If different modifier IDs are used instead, then the provided commands give armor items that work fine when used together. As per https://www.minecraft.net/en-us/article/minecraft-snapshot-24w21a “Using the same ID for different modifiers is allowed as long as the modifiers are for different attributes”. Hence we do not support the usage of the same modifier IDs on different items.

Please let us know if this behavior has worked before in any version of the game.

Seems to be fixed since 19w46a.

Seems to be fixed in 19w39a.

Seems to be fixed in 19w39a.

No longer blocked by MC-145716 since 19w14a. Issue persists.

Unable to test at the moment due to MC-145716

The new model now has ash and wood particles, both of the textures are visible on the model. I would say that this report is no longer necessary.

This is Minecraft, not real life. In Minecraft, you can break the campfire with your bare hands without hurting yourself, but not irl.

I wouldn't say that this is intended. The campfire isn't unlit, so the breaking particles should also not be unlit.

This has been fixed in the b snapshot.

Reproducable in 15w32c

Still present in 15w32b

Can reproduce in 15w32a

Confirmed for 15w31b/c.

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