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bl4ckscor3

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Assigned

MC-304385 Item frames and paintings pop out when in the same space as a stationary happy ghast Fixed MC-304061 The warning time for world borders in new worlds is less than expected Fixed MC-304023 Redundant level data fixer files are saved in worlds' "data" folder Confirmed MC-303799 There is no 'Search...' text in the search field in the world selection screen Fixed MC-303734 deprecated.json renames translation keys to nonexistent keys Fixed MC-303705 Entity cramming can no longer be disabled Fixed MC-303485 The game can no longer save chunks in custom dimensions Fixed MC-303382 Player spawn points with rotation values outside of bounds aren't serialized Fixed MC-303381 Game crashes when serializing a world spawn point with yaw or pitch values outside of rotation bounds Fixed MC-303166 /stopwatch create suggests existing stopwatches Fixed MC-303061 The "minecraft:block.chest.locked" sound plays at the player position, not the chest's Fixed MC-302120 Dimension-specific world spawn point causes mob spawning in other dimensions to fail Fixed MC-301991 deprecated.json has some renamed keys pointing to text values instead of the new keys Fixed MC-301990 Copper golem statues cause culling issues when placed above certain blocks Fixed MC-301899 The output slot in the trading GUI is misaligned with other slots Fixed MC-301870 Command feedback for successful /ban and /ban-ip commands with no specified reason can't be sent to the client Fixed MC-301745 The client crashes when in the vicinity of an ender chest Fixed MC-301619 Game mode translation key is used in the console message sent when a player tries to switch their game mode without permission Fixed MC-301523 Some gamerule description strings consist of inconsistent concluding punctuation, redundantly include “or not”, and are grammatically incorrect Fixed MC-301519 Trying to use a command block while the "enableCommandBlocks" gamerule is set to false says "Command blocks are not enabled on this server" even if you're not on a server Fixed

Reported

MC-301745 The client crashes when in the vicinity of an ender chest Fixed MC-279599 /test pos is offset by one on the y and z axis Fixed MC-279235 Certain farm animals are not spawned as their cold variant in some cold biomes due to an incomplete tag Fixed MC-277118 Creakings can spawn with doMobSpawning set to false Fixed MC-276804 Bundles are missing from the "Colored Blocks" creative tab Works As Intended MC-275760 The recipe book plays a sound on space/enter even when the recipe was not repeated Works As Intended MC-275328 Enchantment glint is not visible on items in item frames Fixed MC-270653 CTRL+Pick Block on a command block is not reliable Duplicate MC-267940 Armadillo's scute drop timer is not saved to data Fixed MC-161300 Blocks held by endermen are darker than usual Fixed MC-161279 Chunk borders do not render when enabling them with F3+G Fixed MC-161276 Item entities are rendered bright in dark areas Fixed MC-161274 Items are rendered bright in dark areas when holding them in the hand Fixed MC-161273 Blocks are rendered incorrectly in inventories if a chest, ender chest, bed, shulker box or another item with special rendering is in the inventory Fixed MC-161267 Block selection box is darker compared to older versions Fixed MC-159347 "Bee nest" is not capitalized correctly Fixed MC-141881 Campfire breaking articles have a blue tint Fixed MC-139696 Decorations can generate on the ground inside of pillager outposts Confirmed MC-138530 Crash when clicking on 'Minecraft Realms' button Fixed MC-137476 Acacia Sign and Jungle Sign have inconsistent positioning in creative tab Fixed

Comments

JSON data is parsed into the smallest number type possible. That means in your example, you are checking {cmd:1} (from the item) against {cmd:1b} (from the model). The model definition supports SNBT, so in your model you can write the case as "when": "{cmd:1b}", which is the intended way to solve these type issues. A different solution would be to define the type within the custom data component itself: ender_eye[custom_data={cmd:1b}].

Hi! This issue is caused by multiple items having the same attribute modifier ID. If different modifier IDs are used instead, then the provided commands give armor items that work fine when used together. As per https://www.minecraft.net/en-us/article/minecraft-snapshot-24w21a “Using the same ID for different modifiers is allowed as long as the modifiers are for different attributes”. Hence we do not support the usage of the same modifier IDs on different items.

Please let us know if this behavior has worked before in any version of the game.

Seems to be fixed since 19w46a.

Seems to be fixed in 19w39a.

Seems to be fixed in 19w39a.

No longer blocked by MC-145716 since 19w14a. Issue persists.

Unable to test at the moment due to MC-145716

The new model now has ash and wood particles, both of the textures are visible on the model. I would say that this report is no longer necessary.

This is Minecraft, not real life. In Minecraft, you can break the campfire with your bare hands without hurting yourself, but not irl.

I wouldn't say that this is intended. The campfire isn't unlit, so the breaking particles should also not be unlit.

This has been fixed in the b snapshot.

Reproducable in 15w32c

Still present in 15w32b

Can reproduce in 15w32a

Confirmed for 15w31b/c.

I agree with Roadsguy, this bug does not seem to be dimension-based.