When entities are resting on a happy ghast and a player who is standing/hovering above it moves away a sufficient distance, all entities resting on the happy ghast fall through.
To reproduce:
Summon a happy ghast (NoAI optional for easy testing)
/summon happy_ghast ~ ~ ~ {NoAI:1b}
Stand on the happy ghast or fly and hover very closely and directly above
Drop items and/or summon entities
/summon pig ~ ~ ~
Fly/move away upwards or to the side
Expected behavior: All entities currently resting on the happy ghast stay in position
Actual behavior: All entities resting on the happy ghast start falling and may intersect the happy ghast collision and get launched at different angles.
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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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