mojira.dev
MC-300147

Pillager crossbow holding animation is sometimes broken

The position of the crossbow, and the direction of the pillagers arms seem to desync from each other and the pillager’s head. This seems to affect all pillagers simultaneously, and then snap back to normal every couple seconds. This could be to do with the new entity rendering system but I don’t really know.

Linked issues

Attachments

Comments 1

Duplicate of MC-300058.

Otter Kulmatiski

(Unassigned)

Confirmed

(Unassigned)

25w31a

Retrieved