mojira.dev
MC-300237

Held items render in the wrong position on certain mobs when viewed from certain positions.

There is a rendering issue where items held by certain mobs are not positioned correctly relative to the mob's model, depending on the camera's viewing angle. The issue is most apparent when viewing the mob from the side or from behind.


Specific Examples:

  • Skeleton: When a Skeleton is viewed from the side or behind, its bow does not animate correctly when drawing an arrow. The bow remains in its default idle position at its side, instead of being raised into the firing position.

  • Copper Golem: An item held by a Copper Golem appears detached from its model when viewed from the side or at certain angles. The item renders behind or next to the golem, rather than in its hands.


Scope and Testing Details:

  • Affected Mobs: Skeletons, Copper Golems.

  • Unaffected Mobs: Players and Allays appear to render held items correctly from all angles.

  • Items Tested: The bug appears to be independent of the item being held. Testing was conducted with a wide variety of item types, including:

    • Animated Items: Bow, Crossbow, Fishing Rod, Trident

    • Static Tools & Weapons: Mace, Sword, Pickaxe, Axe, Shovel, Hoe,

    • Other Items: Blocks, Miscellaneous Items

  • Additional Confirmation: The player's bow animation was specifically tested and confirmed to render correctly from all angles, in direct contrast to the bug observed with Skeletons. Allays were also confirmed to be working correctly with various item types.


Note:

I Have only seen the Issue on the mobs said above, However it is likely that it affects more mobs,

Items also appear to be unsynced with the copper golems hands during animations of putting items in, or taking them out.

Environment

Vanilla, Java edition, Creative mode, Singleplayer,

Linked issues

Attachments

Comments 1

Thank you for your report!
We are tracking this issue in MC-300136, so this ticket is being resolved and linked as a duplicate.

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