h3.The bug
The textures used by shelf blocks are 32x32, rather than 16x16 like all other blocks in the game. As a result, the particles produced when breaking shelves are far more detailed than any other block, which looks very out of place and should not happen.
h3.How to fix
Each shelf texture should be split into four 16x16 textures. This way, particles made when breaking shelf blocks will become visually consistent with particles of other blocks in the game.
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