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MC-300301

Shelves produce unusually high-resolution particles due to having a 32x32 texture

h3.The bug

The textures used by shelf blocks are 32x32, rather than 16x16 like all other blocks in the game. As a result, the particles produced when breaking shelves are far more detailed than any other block, which looks very out of place and should not happen.

h3.How to fix

Each shelf texture should be split into four 16x16 textures. This way, particles made when breaking shelf blocks will become visually consistent with particles of other blocks in the game.

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muzikbike

(Unassigned)

1456592

Confirmed

Expansion A

Normal

Particles

25w31a, 25w32a, 25w33a, 25w34b

25w35a

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