The bug occurred while attempting to build an item sorter using the Copper Golem. The design and materials used in the system are visible in the attached screenshot.
It was expected that the Copper Golem would seek out the nearest accessible Copper Chest to retrieve items. If it targeted an inaccessible one, it should walk for 7 seconds and then look for a new one.
Currently, the Golem keeps trying to access inaccessible Chests instead of searching for another one.
Environment
The test was conducted in a superflat world using the "Redstone Ready" preset. The world was created in version 1.21.6 and then updated to snapshot 25w31a.
Hi!
Thank you for your report!ย
We're actually already resolved this issue at MC-300125, so I will resolve and link this ticket as a duplicate.ย
I suggest also to browse through the main issue for potential fixes.ย
If you would like to add a vote and any extra information to the main ticket it would be appreciated. Thanks!
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