When a fishing bobber entity (minecraft:fishing_bobber) touches the ground, its OnGround flag alternates between 0b and 1b every tick.
Comments 3
To demonstrate this, the following commands can be used:
execute as @e[type=minecraft:fishing_bobber] if data entity @s {OnGround:1b} run say 1b
execute as @e[type=minecraft:fishing_bobber] if data entity @s {OnGround:0b} run say 0b
With these commands running, you can observe that when the bobber is on the ground, the OnGround state keeps switching between 1b and 0b each tick.
Normally, it should consistently stay at 1b while in contact with the ground.
As a result of this issue, the bobber cannot be reliably detected as grounded, and it no longer despawns after being on the ground for 1 minute as it used to.
Hi again!
Thank you for your response, however could you please answer few more questions regarding this issue?
Are these commands are being executed in command block rather than by the Player?
Can you record and upload a video of this issue?
This ticket will automatically reopen when you reply. Thanks!
Hi!
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please provide more details or/and media files. As such we have no repro of this issue.
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
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This ticket will automatically reopen when you reply. Thanks!
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