There were two new options and only added ( oversized_in_gui
, hand_animation_on_swap)
on the item’s root definition (Material level) that feels very out-of-place.
Problem
This means that models cannot have their GUI displayed customized to allow it be oversized in GUI, but it has to be on the whole item which is not a very customizable behaviour.
Solution
The two new fields oversized_in_gui
and hand_animation_on_swap
should be at the model’s level, it better fits in the display.gui.oversidez_in_gui
value
Example
{
"parent": "minecraft:item/generated",
"display": {
"hand_animation_on_swap": true # Or global
"gui": {
"oversized_in_gui": true
},
"firstperson_lefthand": {
"scale": [0.5, 0.5, 0.5],
"hand_animation_on_swap": false # Or per hand
}
}
}
Hi!
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After consideration, the issue is being closed as Invalid.
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