So I was testing how small can I make sprites for buttons and sliders and found this interesting phenomenon.
If I have default sized sprites(200px by 20px) everything works as usual. There’s fps drop, but it’s not something noticable without fps counter.
If I change the sprites to be 20px by 20px the result is identical, no changes in performance compared to default.
But if I change the sprites to be 10px by 10px, the fps drop is massive. In the video you can see me going through these examples in the same order.
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Resource pack I’m using was just an example. It doesn’t matter. I created a completely new one with button textures only and experimented more. I found that the issue doesn’t depend solely on the sprite size. For example, if I change border width to 1, the fps is higher than if border width is 4, like in my example(I forgot to include this), but it’s still 2 times lower than if sprite was 20x20px and not 10x10px. It might be a side effect of using nine slice. Though I don’t see any difference if I change border width and use 20x20px sprite.
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