Steps to reproduce:
Run /summon minecraft:husk ~ ~ ~ {equipment:{head:{id:"iron_helmet"}}}
.
You will now see a husk with an offset helmet, as presented in the below image.
This can be done with any other type of helmet, Leather, Golden, Copper, Chain, Diamond, Netherite, Turtle Shell, itβll look like what is presented in the below image where the husk is wearing a proper helmet.
This does not affect the husk when it is wearing a carved pumpkin, jack o' lantern, or any other kind of improper item to be wearing on its head that can be forcibly equipped via
/item replace entity <UUID> armor.head with <item>
.Tested on other biped mobs & undead, this problem was only presented with the husk.
Expected Result:
The husk is wearing a helmet with no presented anomalies.
Actual Result:
The husk is wearing a helmet that is offset, clipping through the top of its head & through its face/the back of its head.
The likely problem at hand:
This is likely caused by the helmet bone not being bound to the head in the husk model, causing problems such as this, plus a pivot point offset and a positional offset by one pixel.
Thank you for your report!
We are tracking this issue in MC-300961, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote or provide any additional information to the main ticket, it would be appreciated.
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