The newly implemented text object system for sprite display, if provided an invalid sprite name but a valid atlas, will show the missing texture. Unlike other cases where the missing texture is shown, there is no error message in the log.
Expected results: an error in the log indicating that the game tried to load a sprite that does not exist.
Actual results: no such error.
Example command: /tellraw @s {atlas:"blocks",sprite:"sprite_that_does_not_exist"}
Attachments
Comments 0
No comments.