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MC-301095

No error message is logged when trying to obtain a nonexistent sprite from an existing atlas, even though this shows the missing texture

The newly implemented text object system for sprite display, if provided an invalid sprite name but a valid atlas, will show the missing texture. Unlike other cases where the missing texture is shown, there is no error message in the log.

Expected results: an error in the log indicating that the game tried to load a sprite that does not exist.

Actual results: no such error.

Example command: /tellraw @s {atlas:"blocks",sprite:"sprite_that_does_not_exist"}

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muzikbike

(Unassigned)

Confirmed

Platform

Low

Text, Textures and models

25w33a, 25w35a

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