Previously, summoning an entity (e.g. an armour stand) and running /ride @p mount @n[type=armor_stand]
every tick would make the player stay stuck on the armour stand. Pressing shift would do nothing.
Now, if the player presses shift, they will dismount and then get re-mounted again. This was not mentioned in a changelog and leads to unintended flickering and lack of control over player mounting.
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