This is no longer an issue in newer versions. The new “item model definition” system’s minecraft:bundle/fullness range dispatch property works for values higher than the normal max fullness.
The attached resource pack (for 25w45a) will make normal bunldes be
- black when empty (0.0 fullness)
- light gray with at least 1 item but less than half full (0.01 - 0.49 fullness)
- white full 1.0 fullness
- magenta for higher than 1.0 fullness
Some similar strange artifacts when there is stationary stained glass behind the moving blocks too
Close the report quickly! Don’t look too closely!
Wait am I really that stupid
This occurs in a vanilla server as you can see in the videos below.
However, all the videos I have attached were recorded on a vanilla client.
As you can see in the first video, the bug did not occur during the first few piston pushes after the game was unfrozen, so it may be contextual.
Was not intended as a feature request. The deadmau5 player model is know to display ears, and the name being higher shows that there is intention there. I imagine they purposefully restrict this to the actual player entity but that was not clear at the time, hence it appears as a bug, not a feature request.
It is also making these decorative blue stained glass panes appear grey/black around this portal due to the portal giving off block light.
@jingy This issue started in 1.21.5. See my above comments as evidence. Your video also shows that the issue persists in the latest snapshot.
1.21.5 and onwards
:
1.21.4:
For the above proof, you can use
/give @s bundle[bundle_contents=[{id:stone,count:64},{id:stone,count:32}]]to give yourself an overfilled bundle.