mojira.dev
MC-301749

The client crashes when in the vicinity of another player

When a player comes near another player, the client crashes for both players. The server will remain running.

java.lang.NullPointerException: Cannot invoke "net.minecraft.client.renderer.entity.EntityRenderer.shouldRender(net.minecraft.world.entity.Entity, net.minecraft.client.renderer.culling.Frustum, double, double, double)" because "$$5" is null
	at net.minecraft.client.renderer.entity.EntityRenderDispatcher.shouldRender(SourceFile:130)
	at net.minecraft.client.renderer.LevelRenderer.extractVisibleEntities(SourceFile:790)
	at net.minecraft.client.renderer.LevelRenderer.renderLevel(SourceFile:480)
	at net.minecraft.client.renderer.GameRenderer.renderLevel(SourceFile:771)
	at net.minecraft.client.renderer.GameRenderer.render(SourceFile:531)
	at net.minecraft.client.Minecraft.runTick(SourceFile:1385)
	at net.minecraft.client.Minecraft.run(SourceFile:971)
	at net.minecraft.client.main.Main.main(SourceFile:250)

Linked issues

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Comments 1

I’ve found that, with a dedicated server, all clients crash and the server stays up. With a LAN world, the host client/server crashes and the would-be other client just says disconnected.

JkCalisthenic

(Unassigned)

Confirmed

Crash, Rendering

25w36a

25w36b

Retrieved