The sound events used by the new mannequin entity are generic, which results in unspecific placeholder subtitles being used.
To reproduce, punch or kill a mannequin. The expected subtitles would be “Mannequin hurts”/”Mannequin dies”, but the actual subtitles are “Something hurts”/”Dying”, which is wrong.
To fix this, simply introduce new sound events with new translation strings that reference the same audio files.
Note: the ender dragon is also affected by this when dealing the final blow, but I couldn’t find an existing report on this.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
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