Observed bug:
When breaking a powered piston, and then immediately replacing it in the few frames the piston head remains, the game seems to have trouble placing the new piston in the right place, as it places a fully functioning one and an unbreakable one, which can be moved by pistons, and, if a powered piston attempts to pull one, it disappears
Steps to reproduce bug:
Place a piston (sticky or regular), and ensure it has a power source going into it.
Align your line of sight with the axis on which the piston is placed, and break the now extended piston, almost immediately placing a new one, you may have to try multiple times for it to work
Expected Result:
If done correctly, you should be left with a “phantom piston” as me and my friends have dubbed it, this being an indestructible piston/sticky piston, that can only be moved by other pistons, and is able to be removed without pistons by placing a block on it, which places the block inside of it, causing it to disappear. It also disappears when pulled by a piston, and cannot be activate in any way. It can also not be replaced with the /placeblock command, which instead returns “Could not set the block” in the chat.
Thank you for your report!
We're tracking this issue in MC-136709, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki