The gale particle generated by sweep attacks randomly has a dark filter applied to it that obsures its texture. The severity of the filter varies, and the darker versions easily get lost on the screen. Only very rarely is it rendered at the textureβs actual brightness.
Expected Result: Sweep attacks are not randomly darkened
Observed Result: Sweep attacks randomly render dark, causing them to get lost on the screen
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After consideration, the issue is being closed as Working as Intended.
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