When a Happy Ghast is leashed to a boat and the player moves a significant distance away before returning, the lead connecting them exhibits severe rendering issues. The rendering glitch persists until the lead is broken or the game is restarted.
Steps to Reproduce:
Spawn a Happy Ghast in the world.
Use a lead to tether the Happy Ghast to a boat.
Move approximately 50+ blocks away from the tethered pair to force them out of render distance.
Return to the location of the boat and Happy Ghast.
Observe the lead connecting the two entities—noticeable rendering glitches (e.g., stretched textures, floating segments, or incorrect positioning) will be visible.
Expected Behavior:
The lead should render smoothly and correctly between the Happy Ghast and the boat at all times, regardless of the player's distance from the entities.
Actual Behavior:
The lead displays rendering anomalies such as distorted lines, disconnected segments, or misalignment with the entities after the player reappears within render distance.
Linked issues
duplicates 1
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Thank you for your report!
We're tracking this issue as MC-299022, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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