ClientboundPlayerAbilitiesPacket is used to sync player abilities to the client. It currently syncs all player abilities except mayBuild
. I assume this is probably just an oversight. This doesn’t currently cause any problems as changing to Adventure Mode sends its own packet. However the fix is trivial enough and would help mods that want to change mayBuild
without switching to Adventure Mode.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
This report does not describe a bug.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki