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Ninjaking312

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Assigned

No issues.

Reported

MC-299444 ChunkMap#getPlayers(ChunkPos,boolean) can return players that are not actually tracking the chunk Plausible MC-261246 The word "Armor" in the newly added armour trims isn't spelled correctly in British English Duplicate

Comments

So far the only thing I could find is with the fillbiome command.

Steps to reproduce:

  1. Create a new world with a datapack that has a tick.mcfunction with the following command:
    execute as @a at @s run fillbiome ~-10 ~-10 ~-10 ~10 ~10 ~10 minecraft:deep_dark

  2. Teleport to a random completely unloaded location
    e.g. /tp 10000 100 10000

  3. Observe the game’s log output to see a bunch of warnings
    [19:01:09] [Render thread/WARN] (Minecraft) Ignoring chunk since it's not present: 624, 624
    [19:01:09] [Render thread/WARN] (Minecraft) Ignoring chunk since it's not present: 625, 624
    [19:01:09] [Render thread/WARN] (Minecraft) Ignoring chunk since it's not present: 624, 625

The fillbiome command sends a ClientboundChunksBiomesPacket , so when that command starts executing in a chunk that is not ready to be sent to the client, the client receives packets for a chunk that doesn’t exist yet from its POV.

Now this isn’t really a big problem cause when the chunk’s data does get sent to the client, the biome data will still eventually be correct. So barely a “gameplay issue” but it’s all I could really find in a fully vanilla environment.

I see. Thanks for the response.