mojira.dev
MC-303095

The "visualize_solid_faces" debug renderer uses the distance from the camera when deciding whether to render

The red overlay that renders all around blocks close to the player when the visualize_solid_faces debug renderer is enabled renders based on the distance to the camera instead of the player, unlike every other debug renderer.

How to reproduce:

  1. Enable the visualize_solid_faces debug renderer from the debug options menu (F3+F6 by default).

  2. Switch to third-person mode.

  3. Look around and notice how the red overlay on some blocks starts and stops rendering without your player entity moving around.

Expected result:

Red overlays on blocks rendered by the visualize_solid_faces debug renderer would render based on the distance to the player.

Observed result:

Red overlays on blocks rendered by the visualize_solid_faces debug renderer render based on the distance to the camera.

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Comments 1

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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[Mod] ManosSef

(Unassigned)

Confirmed

Debug

25w41a

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