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MC-303125

Creepers can blow up after the player dies

After a player dies, if a creeper is in its ignition phase, it will still explode when the player is on the death screen.

Reproduction in Single-player world

  1. spawn a creeper

  2. set off its ignition without flint and steel

  3. run the command /kill

Provided that the player died close enough to the creeper for it to keep exploding, it will explode. It is very likely that this will cause a loss of the player’s items in a normal singleplayer world.

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Comments 1

I’m almost certain this is intended, the world keeps ticking until the player is fully dead.

Edit: I only tested with igniting the creeper with a flint and steel. I understand the argument that if a creeper hasn’t been forcibly ignited it should refrain from exploding if there are no living targets in range, so in that sense the classification of this as a valid bug makes sense.

Hyrum Schoonmaker

(Unassigned)

Confirmed

Gameplay

Important

Mob behaviour

1.21.10, 25w42a

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