mojira.dev
MC-303949

Chunk Occlusion Culling Can Leave Holes In The World

Chunk occlusion culling can mistakenly determine that chunks are invisible and leave visual holes in the world. Attached is a screenshot and a world save specifically crafted to make these holes easy to find-- simply fly around in vanilla.

If the holes are due to the heuristic culling as detailed in the “Advanced Cave Culling” blog, consider implementing either Douira’s Divider or Fast Frustum Clamping as described here: https://cod.ifies.com/voxel-visibility/

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Thank you for your report!
We're tracking this issue in MC-300321, so this ticket is being resolved and linked as a duplicate.

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Ryan Hitchman

(Unassigned)

Unconfirmed

(Unassigned)

1.21.10, 25w45a

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