Enter flat world, have high render distance set (I have 32 chunks for my testing), enable anisotropic filtering at various levels (e.g. disabled, 2x, 4x, and 8x). Move camera around and move player up and down close to ground level, observing the horizon.
Expected result was that up to the end of the render distance there are no holes/separation/shimmering.
When testing, actual results showed there was high separation (holes showing through to the void) at 2x anisotropic filtering at far distances, similar but slightly reduced at 4x anisotropic, and only small amounts of shimmering at 8x anisotropic.
Environment
Windows 11 24H2 OS build 26120.6982
Ryzen 7 5700G (IGPU disabled in device manager)
64GB memory (running Minecraft with default 2048MB)
Radeon 7800XT
2560x1440 display running at 144hz
Linked issues
duplicates 1
Attachments
Comments 2
Thank you for your report!
We're tracking this issue in MC-1794, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki