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MC-303972

Shimmering and separation of rendering at far distances when viewing at shallow angles with anisotropic filtering enabled

Enter flat world, have high render distance set (I have 32 chunks for my testing), enable anisotropic filtering at various levels (e.g. disabled, 2x, 4x, and 8x). Move camera around and move player up and down close to ground level, observing the horizon.

Expected result was that up to the end of the render distance there are no holes/separation/shimmering.

When testing, actual results showed there was high separation (holes showing through to the void) at 2x anisotropic filtering at far distances, similar but slightly reduced at 4x anisotropic, and only small amounts of shimmering at 8x anisotropic.

Environment

Windows 11 24H2 OS build 26120.6982
Ryzen 7 5700G (IGPU disabled in device manager)
64GB memory (running Minecraft with default 2048MB)
Radeon 7800XT
2560x1440 display running at 144hz

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Thank you for your report!
We're tracking this issue in MC-1794, so this ticket is being resolved and linked as a duplicate.

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Liam Robin-Jack Aurich

(Unassigned)

Unconfirmed

(Unassigned)

25w45a

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