The central direction indicator on the in-game F3 screen flickers when moving the camera.
Reproduction steps: Open the debug interface in the game and then move the camera view
Expected outcome: Red, blue, and green lines are always displayed on the surface of the black lines
Actual effect: The red, blue, and green lines are sometimes obscured by black lines.
It is speculated that the lines overlap or are too close during rendering.
Environment
Windows10 I5-9600kf GTX1650
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We're tracking this issue in MC-297536, so this ticket is being resolved and linked as a duplicate.
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