mojira.dev
MC-304243

Music discs do not play completely when the tick rate is increased via the /tick command; higher tick rates result in shorter playback.

When using the /tick rate command to increase the game’s ticks per second, music discs do not play their full length. Instead, only a portion of the music is played, and the playback becomes progressively shorter as the tick rate increases.

Steps to Reproduce:

  1. Start a Minecraft Java Edition world (e.g., in snapshot 25w46a).

  2. Use the /tick rate command to set a higher tick rate (e.g., 100 tps or more).

  3. Place a jukebox and insert any music disc.

  4. Observe that the music disc does not play completely — it stops prematurely.

  5. Increase the tick rate further and repeat; the playback becomes even shorter.

Expected Behavior:
Music discs should play in full regardless of the game’s tick rate.

Actual Behavior:
The playback length of music discs is inversely proportional to the tick rate.

Environment

Minecraft: Java Edition

Version: 25w46a

Operating System: Windows11

Java Version: Java21

Attachments

Comments 3

I guess that’s intentional, as /tick rate speeds everything up, and timers or clocks relying on disc length would desync…

that very specifically sounds unintentional, lubsicraft.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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d39052

(Unassigned)

Confirmed

(Unassigned)

1.21.10, 25w46a

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