mojira.dev

WeirdPlop

Assigned

No issues.

Reported

MC-304188 Custom advancements with no display reveal its parent hidden advancement oddly Confirmed MC-302190 Damage to recently damaged mobs calculates difference using unarmored values Confirmed MC-301625 Hitboxes that are on multiple quadrants of the world override interacting with other entities from the inside. Duplicate

Comments

please show a video of the setup, or at least explain how to make it.

fixing this would result in massive ramifications for mob farms, unless relegated to only copper golems. I wouldn’t be surprised if this was flagged as Will Not Be Fixed.

seems working as intended. that’s just how the models/textures are. in fact, every mob has at least a darkness on the bottom of their heads.

that very specifically sounds unintentional, lubsicraft.

[media]

Whipped this up real quick after I saw your reply. There are directions in-game once the datapack is fully loaded. Easy as pie.

It’s missing its model, not its textures. Still, important.

Confirmed in 25w26a with the exact set-up described.

It’s just an intentional incompatibility. You even know this, so don’t submit it as a bug report. And stop capitalizing every word and calling yourself “death”.

More accurately, damage in the “no_knockback” tag causes players to shoot downwards.

Deliman, attachments are always in the comments. The aggression is not needed.

Requests need to have a method of reproduction to be looked at and fixed by developers.

This is flagged for the wrong version, and Mojira specifically stipulates to only make posts in English!

Likely Working As Intended, especially for Ender Pearls. Making the sound run where you teleported from would make you not hear it, since you would be.. somewhere else by the time it’s playing.
I can also see why they did it for Endermen, as it makes you able to find them easier.

Your game was quite laggy in that clip. Perhaps it has to do with that?

The behavior you’re seeing with the Nether is intentional. If you didn’t know, every 1 block in the Nether is worth 8 in the Overworld or End. Seems like using the “in” argument of “/execute” does the math for you, so instead of running “/execute in the_nether run tp ~ ~ ~", run “/execute in the_nether positioned ~ ~ ~ run tp ~ ~ ~" to avoid the dilation.

Can confirm the issue you’re seeing with the End in the latest snapshot, though. Odd that it doesn’t apply to 1.21.8.
It also seems like the first teleport you make to the end works fine, but any after that don’t? Not sure.

The grass and dirt blocks are built into the structure files. The developers could replace the dirt and grass blocks with structure blocks? But this works fine. The only case you would even notice this is in alternative map generation, as you said. I would personally classify this as Working As Intended.

“Fixing” this would require making a lot of new code just for a small edgecase. The reason it’s visible is because you can see a small amount of the block from the top, and the only alternative is completely getting rid of that rendering, which would look weird. This same thing applies to slabs.
TLDR: Would take too much code, and this is the most efficient thing the developers could’ve done. Working as intended.