When an armor stand is summoned with the NBT tag Invisible:1b, it becomes completely immune to all forms of damage, even though the Invulnerable tag is explicitly set to 0b.
The armor stand - Cannot be broken in Creative mode, cannot be damaged in Survival mode, shows knockback when hit, plays the hit sound but never takes damage or breaks. Returns to normal behavior when Invisible:0b is applied again.
Steps to reproduce - Summon an invisible armor stand: “
/summon minecraft:armor_stand ~ ~ ~ {Invisible:1b}” Attempt to destroy it in survival or creative. After failing to do so, remove the invisibility tag “/data merge entity @e[type=armor_stand,limit=1,sort=nearest] {Invisible:0b}”. Afterwards proceed to break it as normal.
Expected result - An armor stand with: Invisible:1b Invulnerable:0b should behave exactly like a normal armor stand, just visually invisible. It should still take damage and be breakable, especially in Creative mode.
/kill still works, which confirms the issue is with the damage event being rejected, not general entity removal.
Environment
Vanilla Minecraft with no modifications
Linked issues
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