mojira.dev
MC-66068

Invisible armor stands cannot be hit

I used this command

/summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,ShowArms:1}

and it worked fine, like on the screenshot, but i can't "kill" it without commands, its look invulnerable even in creative, i need to use /kill @e[type=ArmorStand,c=1] to kill it...

Linked issues

MC-279552 The damage command doesn't work on invisible armor stands. Resolved MC-269841 Invisible armorstands are also completely invunerable Resolved MC-212674 Invisible Armor Stands Automatically Become Invincible upon use of the /summon Command Resolved MC-65532 Armor stand with invisible tag cannot be hit Resolved MC-150968 Invisible Armorstands are Unbreakable Resolved

Attachments

Comments 18

Invisible armor stand can't be destroyed by hitting them.

they automatically become invulnerable when invisible?

Still an issue in 1.8.3. Invisible armor stands are invulnerable to all damage, not just punching. Should be reopened.

Issac,

Resolved as intended by a Mojang employee doesn't equal a reopen.

Searge said that this was so you couldn't destroy them by hitting them. But as it is, they are completely invincible, which doesn't make sense. I would just like it if Mojang confirmed that this was supposed to happen, as it makes the "Invulnerable" tag redundant.

8 more comments

I am making a seeking missile where an invisible armor stand moves to the player while it is making particle effects every tick. it kills the player upon impact, but I want the player to be able to kill the missile, but its impossible. I would really appreciate if you guys could make it breakable.

Sometimes I do scenes with armor stands in creative and it would be much easier for me to delete them with a punch than with commands. If the armor stands are very close to each other the command usually deletes the wrong one and it's much worse if I mistype the command and end up deleting all of them, the /kill command can cause a lot of damage if misused. At least for me this is just frustrating.

I really think this should be revisited. The behaviour is inconsistent with other entities, such as item frames.
Given that armour stands have both an invisible and invulnerable tag already, I don’t see why this is considered “Works as Intended”. We should be able to make armour stands which are invisible but not invulnerable.

+1 for Naretek. Please revisit this. Currently working on a datapack to add a decoration, and the armor stand would’ve been perfect if it weren’t for it being completely invulnerable while invisible.

It’d also be great if armor stands had attacker and target, just like interaction entities.

Maxwell Souza Carvalho

Searge

Unconfirmed

armor_stand, damage, hit, invisible

Minecraft 14w32b

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