I used this command
/summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,ShowArms:1}and it worked fine, like on the screenshot, but i can't "kill" it without commands, its look invulnerable even in creative, i need to use /kill @e[type=ArmorStand,c=1] to kill it...
Linked issues
is duplicated by 14
Attachments
Comments 18
Still an issue in 1.8.3. Invisible armor stands are invulnerable to all damage, not just punching. Should be reopened.
Searge said that this was so you couldn't destroy them by hitting them. But as it is, they are completely invincible, which doesn't make sense. I would just like it if Mojang confirmed that this was supposed to happen, as it makes the "Invulnerable" tag redundant.
I am making a seeking missile where an invisible armor stand moves to the player while it is making particle effects every tick. it kills the player upon impact, but I want the player to be able to kill the missile, but its impossible. I would really appreciate if you guys could make it breakable.
Sometimes I do scenes with armor stands in creative and it would be much easier for me to delete them with a punch than with commands. If the armor stands are very close to each other the command usually deletes the wrong one and it's much worse if I mistype the command and end up deleting all of them, the /kill command can cause a lot of damage if misused. At least for me this is just frustrating.
I really think this should be revisited. The behaviour is inconsistent with other entities, such as item frames.
Given that armour stands have both an invisible and invulnerable tag already, I don’t see why this is considered “Works as Intended”. We should be able to make armour stands which are invisible but not invulnerable.
+1 for Naretek. Please revisit this. Currently working on a datapack to add a decoration, and the armor stand would’ve been perfect if it weren’t for it being completely invulnerable while invisible.
Invisible armor stand can't be destroyed by hitting them.