I used this command
/summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,ShowArms:1}
and it worked fine, like on the screenshot, but i can't "kill" it without commands, its look invulnerable even in creative, i need to use /kill @e[type=ArmorStand,c=1]
to kill it...
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Still an issue in 1.8.3. Invisible armor stands are invulnerable to all damage, not just punching. Should be reopened.
Searge said that this was so you couldn't destroy them by hitting them. But as it is, they are completely invincible, which doesn't make sense. I would just like it if Mojang confirmed that this was supposed to happen, as it makes the "Invulnerable" tag redundant.
Im working on a Counter Strike type mini-game and i want so of the iron bars from the ventilation to break when the ArmorStands inside them are killed so having ArmorStands take damage while invisible would be a necessity for me.
So I was working on throwable TNT in Minecraft 1.14 when I came across this issue. I would really appreciate it if you guys could make it vulnerable when invisible cause, in my case, I shoot snowballs and use the armour stand to track said Snowball. Now when I spawn TNT where the snowball lands I would expect the armour stand to be destroyed by the TNT, however, since it doesn't do that, I have to now use the long way with the "OnGround" tag and a scoreboard which just takes more time and cmd blocks to set up, and becomes a severe pain when you try making it multiplayer friendly (I'm not even going to try and think about it lol).
On the flip side (if it were changed to vulnerable), to make it invulnerable, it would take a single tag.
So I would love it if you guys could make it vulnerable.
I am making a seeking missile where an invisible armor stand moves to the player while it is making particle effects every tick. it kills the player upon impact, but I want the player to be able to kill the missile, but its impossible. I would really appreciate if you guys could make it breakable.
Sometimes I do scenes with armor stands in creative and it would be much easier for me to delete them with a punch than with commands. If the armor stands are very close to each other the command usually deletes the wrong one and it's much worse if I mistype the command and end up deleting all of them, the /kill command can cause a lot of damage if misused. At least for me this is just frustrating.
I really think this should be revisited. The behaviour is inconsistent with other entities, such as item frames.
Given that armour stands have both an invisible and invulnerable tag already, I don’t see why this is considered “Works as Intended”. We should be able to make armour stands which are invisible but not invulnerable.
Invisible armor stand can't be destroyed by hitting them.