Thanks, this is the Best way to Know
A very easy way tรด fix is add a damage tag. The default value should be 0, the snowball will hit but dont harm
For me, this is a bug, because mobs have knockback. Maybe for most People this isn t importante. But if mojang fix this, its possible to make maps like paintball, Guns and a lot of minigames without plugins or mods, all vanilla features are important.
mobs have knockback and players dont
i use a lot the Ezekielelin generator, but it don't use all the features of tellraw yet, like scoreboards and selectors on hover event.
json is very complex and have a lot of features, Ezekielelin don't use all of them
this bug happens because some blocks like flower_pot, chest, etc have data tags like {items:[]}
if you try to fill with those blocks, after replace you should specify the data tag of the block, instead the block you want to replace.
still is a bug, and should be fixed
still happens in 1.8.1-pre3
i hope someone test what i told, its a problem because, the tellraw scoreboard don't tell the player the real score if activated this way, its a delay on loading scores
maybe Conor is right, i was just looking at what would happens if i give an item with a invalid enchant and this happens
they automatically become invulnerable when invisible?
i Readed the comment of Vincent Lee
"Solution (MCP Names):
In EntityPlayer's attackEntityFrom() method, there exists a check that instantly returns false if the damage amount is 0. This prevents snowballs from knocking back players and needs to be removed to fix this bug."
really, when the damage is 0, the player isn't knock back, i equiped a armor that gives me damage -100 and try to hit my friends and they really don't take any knock back at all
another thing, i try to use the new /entitydata and it don't help
i used /entitydata @e[type=Snowball] {Fire:10s,damage:10} and the snowball just becamed fired but don't have any damage...
hey edit the ticket and delete the optifine line, it's irrelevant and ADM's can ignore the ticket
please some mod close this ticket
thanks for the advice ๐
yes but it don't work for all entities? the armor stand don't have an AI but would be nice if it goes upside down when named this way :/
and if not, i requeste plese reopen the ticket
but is just one bug, all of them is for the NoAI Tag, but those are the entities i found
you mean it's better i create one ticket for each entity?
this is your pc configs, not a bug. try not use headphones and see what happens.
you can turn it off on multiplayer settings (just client side). This is a gamerule and it need to use cheats do disable in the world
yes, i will do it later ๐
I have a similar issue on the snapshot 16w02a
On a laggy server, when i GO to the nether, i become stuck teleporting between the dimensions. I dont get suffocated, but i cant leave until do the /kill command and return to bed.
Tested on aternos.org