In some situations the glowing outline of entities does not correctly render/display correct color.
It was observed during a post weekly game that three remaining players all had glowing, player A was not visible to B and C. Glowing effect was cleared and set again for player A. Still not visible. Game mode was switched for player A, still not visible to B and C. During this player B and C were showing up glowing on player As computer. Once player A mined through a wall into the cave where B and C was, player A outline was now showing. Attempts to reproduce failed.
Attempting to reproduce it with regular mobs failed as described above, but the color of the glowing outline did not match the entity. While setting up a reproduceable scenario it stopped happening, which is why I included the game session player outline not visible bit.
The setup I was working with (and used as a base in the video clip) was this
tp @e[tag=glow_demo] ~ ~-200 ~
kill @e[tag=glow_demo]
tp @s 0 0 0
fill -10 -1 -10 10 10 10 netherite_block hollow
team add foo
team modify foo color red
team add bar
team modify bar color green
summon cow 2 0 8 {Glowing:1,Team:foo,NoAI:1,Silent:1,Tags:[glow_demo,demo_cows]}
summon cow -2 0 8 {Glowing:1,Team:bar,NoAI:1,Silent:1,Tags:[glow_demo,demo_cows]}
execute positioned 0 0 4 align xyz run summon block_display ~ 0 ~ {Glowing:1,block_state:{Name:heavy_core},Tags:[glow_demo,g]}
effect give @e[tag=demo_cows] invisibility infinite 0 true
rotate @s 55 0Things attempted to get into / out of the state where glowing wasn’t behaving included; switching dimensions, turning filtering on/off, clearing effects, changing team settings wrt visible friendly invisibles etc, time of day, and much more. I have not found a way to “force” minecraft to get out of the state where the glowing effect switches to white.
Be mindful that the problem can go away, and the cows render red and green regardless of what I do.
Not included in clip; but when in weird state, going into spectator mode will render them red and green.
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