Now, glass blocks particle effects from displaying properly
Only stained glass causes this issue.
At the same time, if the glass texture is modified to a solid color, such as pure white or pure black, and a text display entity with the see_through tag set to true is generated, then when the text display entity is in a straight line with this glass, the text will fail to render properly.
Linked issues
duplicates 1
Attachments
Comments 2
Duplicate of MC-188529 which is a Won't Fix.