im tryin to use the enchantment effect “apply_exhaustion“ to set the hunger of player to specific amount
i use this enchantment
{
"description": "hunger",
"supported_items": "minecraft:saddle",
"primary_items": "minecraft:saddle",
"weight": 1,
"max_level": 200,
"min_cost": {
"base": 0,
"per_level_above_first": 0
},
"max_cost": {
"base": 0,
"per_level_above_first": 0
},
"anvil_cost": 0,
"slots": [
"saddle"
],
"effects": {
"minecraft:tick": [
{
"effect": {
"type": "minecraft:apply_exhaustion",
"amount": {
"type": "minecraft:linear",
"base": 1,
"per_level_above_first": 1
}
}
}
]
}
}everything works as expected until i try to use level higher the 33
when i do that, the game stops the effect at the same level no matter how high the level is
additional info
i used commands and scoreboards like
“execute store result score .Exhaustion score.food run data get entity @p foodExhaustionLevel“
to track all the hunger levels
Attachments
Comments 5
sorry for not replaying
the idea is simple iwant to make the player lose exact number of hunger but since the way the system work i must give the player the hunger effect or use enchantment with the apply_exhaustion effect
the enchantment (the one in the report) supposed to applay 1 level of exhaustion per enchantment level if i want to make the player lose 1 ssaturation i can give the player saddle with encantment level 4 for 1 tick
this works perfectly as long as the encantment is level 33 or below
once the encantment reach level 34+ it keep apllaying only 33 exhaustion
i hope this carifies the problem
tested and verified in vanilla 26.2
this pack has only the bug reletad files
how to use :
use the command /function clones:apply_macro {level:XX}
with level X to remove X amount of exhaustion
every value past 34 give the same result of hunger
use the command /function clones:saturation to restore hunger
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